SWRM Labs Blog

How to Download Files Uploaded to the SWRM Labs CDN

Sep 8, 2020 12:13:10 PM / by SWRM Labs posted in Cdn, Dapps, Media, admin

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Our explainer video shows how you can distribute content to anyone, whether they are employees, customers, friends, or interested viewers.  See how SWRM Labs makes it easy to stream, publish, or deploy your latest application on our blockchain CDN.

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How To Add Users to an Organization using the SWRM Labs CDN

Sep 8, 2020 11:59:28 AM / by SWRM Labs posted in Cdn, Dapps, Media, Updates, admin

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A great CDN service needs great administrative tools.  In this explainer video, Robert Binning shows how to manage and edit your critical admin functions.  Adding and deleting users and modifying project access rights are simple tasks with the SWRM Labs CDN.

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How to Upload Files to the SWRM Labs CDN

Sep 8, 2020 11:46:53 AM / by SWRM Labs posted in Cdn, Media

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SWRM Labs makes it simple for artists, creators, and publishers to share and distribute their content - video, games, updates, and more.  In this explainer video, Robert Binning explains how to get started by uploading your files into our blockchain CDN.

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Six Technologies that Revolutionized the Film Industry

Mar 12, 2018 3:07:34 PM / by Robert Binning posted in Film, Disruption, Technology, Uncategorized, Media, Blockchain

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The earliest motion pictures were a series of short 50-second films created by the French brothers, Auguste and Louis Lumiere. In 1895, they demonstrated their invention — a hybrid portable recording camera, film processing unit, and projector called the Cinemagraphe — to a paying audience. A year later, the Edison Manufacturing Company showed an improved Vitascope projector, the first commercially successful projector in the United States.

Over the past 120 years, there have been any number of twists and turns that have affected the motion pictures industry, but here are six technologies that have in turn destroyed the industry as it was known and set it on a new path:

  1. Sound

The 1910s and 1920s saw the first explosion of film, and the Silent Era had its own slate of star actors and filmmakers: Rudolf Valentino, Charles Chaplin, Douglas Fairbanks, Buster Keaton, Ernst Lubitsch, Cecil B. DeMille, Louise Brooks, Clara Bow, Max Linder. The introduction of “talkies,” films with synchronized audio, in the mid 1920s, especially The Jazz Singer, the first talkie feature film, in 1927, led to the first upheaval of the film industry. By 1929, silent films had ceased to be box office draws, by the early 1930s, talkies were a global phenomenon. Silent film stars who couldn’t shift to newer, less emotive acting methods, disappeared, and a new generation of studios and filmmkaers took over.

2. Television

Prior to and during World War II, the cinema was a standard entertainment option for most of the industrialized world; about 60% of Americans saw a film at least once a week in the war years. After 1948, however, television sets shifted from technical curiosities to standard household appliances and regular weekly movie attendance declined to about 10% of the population by 1964. Across the 1950s, between 5–7 million sets were sold each year in the US, for a cumulative installed base of 67 million units at the end of the decade, or 1.3 sets per household in 1960. Television’s popularity growth across the 1950s led Hollywood studios to adopt a “coopetition” strategy, in which the studios shifted their focus to blockbuster productions, launched production of their own television series, and also began selling rights to rebroadcast rights to pre-1948 films. The first feature film broadcast on US television was The Wizard of Oz (1939), which aired on November 3, 1956. Once again, the established Hollywood studios with their closed shop systems of producers, directors, and actors disappeared, and a new Hollywood system with distributors at the financial center took over.

3. Videotape and Digital Video Discs

The first consumer videocassette recorders were Sony’s U-matic from 1971 and Philips’ N1500 launched the following year. The development of two standardized tape formats — Sony’s Betamax (1975) and JVC’s VHS format (1976) led to an explosion of supply and demand along with rapidly declining device prices across the 1980s. Initially, studios fought the technology as a method of piracy of its copyright content, but by the mid-1980s, studios discovered that consumers were willing to rent or buy movies, and home viewing became a source of revenue as large as the theatrical release phase in many countries. Cult films and other specialized content allowed studios to make money from projects that would have been flops under other circumstances. By the mid-1990s, studios shifted more and more resources to promote DVDs, which offered many technical advantages: they could be viewed repeatedly without wearing out, they were more durable, could not be erased, and DVDs could offer more viewing formats, plus extra features not possible with VHS. DVD sales peaked in 2004.

Home entertainment revenues dramatically changed the economics of the film industry. Theatrical release schedules became marketing events for resales of old titles, and the number of profitable films exploded with this new opportunity for direct-to-consumer sales and rentals.

4. Netflix and Streaming Video

Netflix was founded by Reed Hastings and Marc Randolph in 1997 with a DVD-by-mail rental concept that attacked Blockbuster and similar retail outlets with a flat-rate pricing plan that allowed subscribers to watch and return movies without incurring late fees, a key customer dissatisfier of the traditional DVD rental industry. In 2007, Netflix launched an online streaming video on demand (SVOD) service; after 2010, Netflix began to expand internationally, and Netflix now operates services in 190 countries. Shifting to a global SVOD platform moved Netflix from being an expert in logistics to being the leader in video content distribution networking. The latest strategy shift, from film and series merchandising to integrated production and distribution, began in 2013, and is just starting to drive competitor responses by Disney (acquiring Fox Searchlight) and Amazon.

“Netflix and creative destruction” produces over one million hits on a standard Google search. Beginning with a New York Times article in 2010 and a Harvard Business Review article the following year, Netflix became one of the most documented examples of Clayton Christensen’s theory of successful disruptive businesses. The Netflix Effect first destroyed the DVD rental business leaders, Blockbuster and Hollywood Video. Then the company turned its attention toward the studios themselves, producing and distributing its own content outside the Hollywood studio distributor system, beginning with a new format, binge-watching a season’s worth of content in one long weekend, to today’s plan to make and promote as many as 80 films in 2018 alone, with a budget of $7–8 billion.

In response to this destructive stack on DVD sales, the major Hollywood distribution companies have been consolidating. Ten studios account for 90% of all theater revenues and more than 70% of all film income. Almost all of the energy of the top studios is focused on billion-dollar blockbuster productions, most of which involve multiple sequels or other forms of off-shoots. Nine of the top 10 US grossing films are sequels or spinoffs; only one, It, based on the 1986 Stephen King novel, does not stem from a previous film.

5. Augmented Reality

Creative filmmakers have described fantasies and utopian or dystopian futures since the earliest silent film days. Every decade has brought advances in set design and animation to allow a blend of live and virtual action, from King Kong in 1933 to the latest billion-dollar Star Wars film, The Last Jedi. Virtual Reality (VR) headsets were invented in 2000 as a personal way to augment reality, tricking the eyes and ears into believing that you are moving through a different and personal universe. Recent proliferation of smartphones capable of supporting virtual or augmented reality (VR/AR) experiences is enabling an explosion of new content formats that may dramatically change how consumers choose their entertainment experiences.

Currently, the industry is in its early stages, advancing rapidly in both hardware and foundational software. Video game developers have taken an early lead, modifying multiplayer games with an immersive experience. Augmented experiences for travel and immersive stories about exotic locations are starting to appear, and new standards for format will enable thousands of storytellers and filmmakers to expand into a new medium of immersive augmented reality experiences.

6. Blockchain

Bitcoin and Ethereum are foundational technologies that enable distributed apps to replace the cartels that characterize much of today’s media and entertainment industries. Blockchain platforms allow filmmakers to crowdfund their projects and keep control over their projects rather than cede the financial interest to Hollywood. Decentralized smart contracts allow intellectual property and content revenue streams to be shared with the owners. Online blockchain distribution changes the economy of deploying proprietary content networks, with peer-to-peer sharing of video content shards providing more security than traditional encrypted file formats.

Just as blockchain decentralization is transforming the world’s foreign exchange system and the online gaming industry, the same technologies are starting to transform many marketplaces, including the media and entertainment industries.

StreamSpace, www.stream.space, is one of the leaders using blockchain to disrupt the streaming video industry. StreamSpace is developing a blockchain content distribution network (CDN) and a blockchain-powered marketplace for independent filmmakers to connect with their fans and offer views of their film projects directly to consumers around the world. The project uses social media so filmmakers and fans can interact without intermediaries.

The winners of all of these technological innovations are the consumers, the fans of compelling content. From the earliest examples such as The Great Train Robbery to today, people have wanted to tell and be entertained by stories. All technological advances raise the standard for consumer entertainment, making it more powerful, more personal, and more popular. Who knows what the next decades will bring?

Photo source: WikiCommons, Director Cecil B. DeMille, page 60 of the July 1922 Photoplay.

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Blockchain and the Media

Aug 11, 2017 3:53:39 PM / by Robert Binning posted in Filmmaking, ICO, Film, Uncategorized, Media, Blockchain

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Disruptive technologies nearly always make for great media stories. The people involved in driving the disruption see themselves as crusaders, fighting a righteous war against an entrenched monolith motivated by its own profit stream and captive customers. The people that write business stories love the idea of a small startup with the gumption to attack an established leader — David vs Goliath! And the established industry players often act as their own worst enemies, defending a status quo with obvious hubris. When the old order stumbles, the new one often develops the same bad habits, overly confident that they have the key to sustainable value creation and that their version of industry structure will survive long into the future.

Sometimes, however, the industry dynamics are so complex that it is nearly impossible to figure out who are the good guys and who are the evil monopolists. In the 1930s through the mid-1950s, the Hollywood studio system ruled the global film industry, until television upended their business model. A new generation of film distributors emerged in the 1970s, using a tiered distribution model, theater to television to tape. Theaters changed to multimedia experience centers that still seem to make more money from popcorn than cushions, television evolved to include premium and basic cable networks, tape was replaced by DVD and Blu-Ray discs, and a new digital streaming distribution system emerged, eroding much of the profit stream associated with DVDs.

This new generation of Streaming Video on Demand (SVOD) providers are among the largest, most valuable companies in the world: Alphabet / Google, Amazon, Netflix, Facebook. Of these, Facebook has the least mature business model for digital content monetization, but all of these internet powerhouses recognize that they are competing to capture and lock in consumers for all classes of entertainment, and all of them are striving to offer “must-see” content that keeps consumers checking their home pages over and over again for the latest updates.

What they have in common are highly centralized control points driven by their proprietary recommendation engines. And those engines are all geared to keeping viewers locked onto their screens as much as possible. What this means is that the recommendation engines play it safe — they showcase the most popular, common films, because all of the SVOD providers have recognized that their shareholders want to see viewer growth that only comes with mainstream, mass market material.

StreamSpace has a radically different approach: We are about meaningful, creative ideas, not lowest common denominator dross. We are assembling a platform where independent filmmakers can share their unique visions and stories with consumers that seek out the unusual instead of the most common. We are assembling a library of radical ideas and passionate storytelling. And we are gathering a community of film lovers that want to keep pushing the art form in new directions.

The sense of community is the most powerful aspect of StreamSpace’s offering — filmmakers share their stories, and with digital technologies behind them, these stories can be tested and tweaked with feedback from each other and from their online audiences. The avid film aficionado will have an opportunity to explore content that the large internet companies bury well beneath the front page of their recommendation engines, and our feedback systems will help guide future selections based on the power of the work, not just the corporate promotion budgets.

What does this mean for filmmakers? It means that we are opening up a new way to reach the target audience, one which places the audience members in a dialogue with the filmmakers. For indie film devotees, it means that we are enabling a simple way to discover the kind of content they really want, giving them a way to engage with filmmakers directly instead of through unauthorized “fan sites.”

Come change the world with us!

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